
10 new monsters, fitting for R.E.P.O.‘s Monster Update this October 2025. Sure, the new enemies are the headliners, but with new content in the form of larger maps, mechanics, and obstacles to get around, R.E.P.O. just got incredibly exciting again. So, are you ready for the next challenge?
Moon levels are in full force, changing the way the game works every five levels. With it comes the rigorous training to adapt to the newest threats the Taxman has thrown at you. The fun stops at Reaper’s pumpkin head, for the Monster Update introduces the scariest enemy to date and it’s one that’ll surely send chills up your spine. Here is everything you need to know about semiwork’s big R.E.P.O. update for Halloween 2025. Spoiler: It’s a goodun!
Table of contents
All new R.E.P.O. monsters in v0.3.0

This is probably why you’re here, so we were sure to immediately jump into the game the second v0.3.0 dropped. We searched high and low for the 10 new R.E.P.O. monsters and found them all. Here’s a teaser of what you can expect:
| Monster | Threat level | Description | 
|---|---|---|
| Bella | Low | A poltergeist riding atop a red bicycle. Don’t get in its way. | 
| Birthday Boy | Low | A little boy happily blowing up his birthday balloons. Try not to burst them. | 
| Cleanup Crew | Medium | Strange amalgamation of heads. Capable of regenerating itself after shooting its primary head towards you, which implodes shortly after being fired. | 
| Dogly | Low-Medium | An aerial threat that scans a room with a green spotlight, lifting you into the sky and dropping you to your death. | 
| Elsa | Low-Medium | Pet the dog. | 
| Gambit | Medium | Forced to play a game with your life if you’re grabbed by one of these hand-like creatures. | 
| Headgrab | Medium | A goblin that’s pretty good at martial arts. | 
| Heart Hugger | Low-Medium | Pink hearts force you towards its way as you’re trapped in the Tumble Launch animation. It then transforms into a Venus flytrap when you get close, chopping down on its prey. | 
| Loom | High | The scariest R.E.P.O. monster to date. A foreboding warning of hands on your screen appears before you see this tall creature, who knows where you are at all times. | 
| Tick | Low | A relatively harmless bug that won’t hurt you unless you pick it up. | 
Monster Update new content

The Monster Update has added new mechanics, upgrades, and expanded each map with new rooms.
The Death Head Possession allows you to control your semibot’s head, helping your teammates find it or to warn them of what killed you. This has a battery charge, meaning you can’t use it indefinitely.
A new Tumble Grab lets you grab objects, items, and weapons, making you more of a threat while evading monsters or hiding under cover.
Upgrades include the Death Head Battery, increasing how long you can possess your semibot head after death. Then the Tumble Climb! which helps you execute tight platforming.

The Swift Broom Academy has 24 new valuables and a new room. Headman Manor adds eight new valuables and two new rooms. McJannek Station sees 22 new valuables, but no new rooms. Finally, the Museum of Human Art has 20 new rooms, making this gallery look more like a refugee camp for semibots that’s since been invaded by monsters.
Outside of this, Steam shows the current level of a player and friends in a lobby appear as a group. You can now join a friend’s game via Discord. Any corrupted save files (which you can now name) are now saved and you can get them back via the Restore from Backup button. Lastly, you can now toggle on or off auto-grab with Item Unequip Auto Hold.
R.E.P.O. v0.3.0: All changes, listed

There’s a handful of changes across the board, from the game design to specific maps. Here’s what’s changed:
- All maps have unique valuables.
- Main menu has new music.
- New ambient sounds in map rooms.
- Players no longer take damage during level outro animation.
- Crouch Rest upgrade now triggers in Tumble Launch.
- Truck Chat points out if there are multiple extractions remaining.
- Truck Healer activates after the final extraction.
- Non-lethal water no longer looks radioactive.
- Window curtains and new flooring in Headman Manor
- Improved textures in Headman Manor, McJannek Station, and Swiftbroom Academy.
- Updated car models in the Shop.
- Bar appears more fully charged before impact on Overcharge.
- Optimized save files to reduce file size.
- Shadow Child deals more damage.
- Phase Bridge auto-aligns and remains wherever you release it.
- Battery drains slowly when Torque Drone and Zero Gravity Drone are attached to monsters.
And finally, here are the v0.3.0 fixes:
- Player no longer gets stuck or falls through the map after being revived.
- Fixed grabbed item movement degrading on strength exceeding 90.
- Monsters no longer spin when multiple players grab them.
- Monsters shouldn’t get stuck anymore and their jump logic has been improved to reduce them accidentally falling into death pits.
- Bowtie particles no longer linger after death.
- Chef cannot hurt you through walls.
- The Peeper takes longer to release you.
- C.A.R.T. now resets and can be steered while you’re inside it.
- C.A.R.T. Canon is enabled inside the extraction point.
- Fixed bug where some items had more uses than intended.
- Fixed bug where equipped item light lingered.
- Upgrade particles after use should always be visible.
- Fixed Truck countdown failing if player left the truck after entering it.
- Duplicate items shouldn’t spawn upon dying in the Shop. Grenades and Explosive Mine can be ungrabbed during explosion and TrapZap resets properly.
- UI fixes with health and energy when above 999.
- Moon level now shows the right graphic.
- Fixed save file deletion after reviving and quitting the game.
- Memory usage optimized.
- Fixed valuables on ledges being undiscoverable from low angles.
- Cursor is invisible when the map is open and the grabbable object is targeted.
- Fixed reticle when set to “Medium.”
- Fixed Chat enter key issue.
- Invert Vertical Aim works properly when spectating.
- Flicker of lines above text fixed on Value UI.
- Fixed close sounds playing on the setting page.
- Multiple level issues fixed on Headman Manor, Swiftbroom Academy, and Museum of Human Art.
The post R.E.P.O. v0.3.0 Monster Update — Full patch notes, listed appeared first on Destructoid.
