Switch the power on in Missile Command Delta, and you shall see a magnificent Cold War bunker full of missile detection systems. Unfortunately, doing so requires finding a keycard, fixing a broken switch, and solving a tricky energy puzzle.
If you’re eager to start exploring the bunker, here’s where to find the missing power switch and how to use it to solve the Breaker Room.
Where to find the Power Generator
After Missile Command Delta’s tutorial, you and your friends will descend into an underground bunker shrouded in darkness. One of your buddies, Marta, will ask you to turn on the power.
To make your way toward the power generator, then walk left from the bunker’s entrance, entering the hallway behind Adel.
Follow the path to the right. The first door is locked, but the second door on the right can be opened. This is the Utility Closet.
As it’s tough to navigate this room in near-complete darkness, don’t walk further than necessary; grab the Blue Keycard from the table just behind the door, which is all you need for now. It’s on a “notice” sign along with an access card (you’ll need this to access a computer later on). If you do get stuck in the darkness, it’s helpful to turn up the game’s brightness in the settings.
Walk back in the direction you came from. Remember that locked door? Now that you’ve got the Blue Keycard, you can open it. Interact with the device on the left side of the door. This room is called the Breaker Room, and it contains the power generator.
Inside the room, on the wall to the left, you will see four lights (either red or green) and three switches — alas, the second light is missing its switch! You’ve got to find it before you can solve the energy puzzle.
Where to find the missing power switch
Walk back into the hallway. Turn right, into the direction of the Utility Room, but this time, take the first door on your left, leading into the Locker Room.
Enter the room on the left, then search the corner on your right, behind the closet. You’ll find the missing switch on the ground.
Pick it up and take it back to the Breaker Room, where you must place it below the first red light. There’s only one thing left to do: solve the energy puzzle.
Breaker Room puzzle solution in Missile Command Delta
After re-attaching the green lever, the first and third lights on the power generator are switched to red, and the second and fourth lights are switched to green. To turn on the power, every light must become green. Annoyingly enough, switching certain lights to green will automatically switch other lights back to red, so you have to pull the levers in the correct order.
Pull the switches in the following order to turn on the power:
- Pull the lever on the right.
- Pull the lever on the left.
- Pull the third lever.
And that’s it! You’ve turned on the power in Missile Command Delta.