A Scrake commands a swarm of zeds in Killing Floor 3.

The Medic is one of those unique Perks in Killing Floor 3 that might be almost necessary in every squad-based match.

This particular Perk doesn’t offer as much damage as the other five options, and yet, you’ll need to have one of them for better survivability. If you’re playing in a squad with difficulty above normal, it almost becomes routine to have one in your team. When built correctly, a Medic can keep your entire squad alive without any trouble.

The best Medic build in Killing Floor 3

There are two critical aspects associated with any good Perk build inside Killing Floor 3: Loadout and Skills. You can build a Medic in one of two ways: a hybrid damage dealer or someone who purely focuses on heals. In my experience so far, it’s the latter that really does well in the current build of the game.

Loadout

The Medic begins with the VS-11 SMG by default, which is decent, but I won’t bother investing too much into this weapon. It lacks the amount of healing that I would potentially want to have at my disposal. That’s where the Biomorphic Projector comes in, as the beam weapon does a decent amount of damage and healing at the same time.

Medic in Killing Floor 3
Screenshot by Destructoid

Biomorphic Projector

  • Toxic Additive Injector Nozzle
  • Extended Battery
  • Slowed Tick Receiver

LF-85

  • Biomorphic Boosted Battery (It will nerf your secondary but massively increase healing in the endgame)
  • Enhanced Foregrip
  • Reflex Sight
  • Undervolted Receiver

These two primaries should cover all the healing required from a Medic in a squad. Additionally, the mods I have selected also aim to increase the healing powers. It will take some time for you to collect all the required crafting materials in order to obtain the mods mentioned here.

KH-380 (secondary)

  • Rapid Release Darts
  • Reflex Sight
  • Multi-Round Burst Fire Mode

It’s better to switch to primary-only in the final couple of rounds. Always make sure to keep the capacity of your secondary full, as the additional heals could always make the difference.

Skills

The Medic’s skills can be used to increase his base damage, but it’s much better to improve his healing potential. The skills mentioned here all increase the amount of heals that you can dish out in a match. There are alternatives at every level that will increase the amount of damage you offer, but it’s best to ignore them. Your role, as a Medic, is to keep your teammate alive so that they can survive all six rounds comfortably.

Passives

  • Doctor’s Bag
  • Stronger Perscription
  • Symbiosis
  • Social Distancing
  • Chemical Reaction

Throwable

  • Waste Collector
  • Cull of the Weak
  • Capacity Increase
  • Pulmonologist
  • Lingering Cloud

Gadget

  • Health Benefits
  • Burn Unit
  • Field Hospital
  • Storm Shelter
  • Terminal Diagnosis

If you’re playing solo, it’s best to avoid playing as a Medic. However, the Medic can easily be considered as a top-tier Perk when you understand the role, and play rounds at higher difficulties.

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