It took me a long time to appreciate Death Stranding. I’m not even sure I fully got it after my initial playthrough, which was equal parts mesmerizing and dull. The game, in which you play as a postapocalyptic delivery man in a world ravaged by a breach with the afterlife, demands a lot from players. The gameplay is fiddly and frustrating, and the storyline is often inscrutable, at times seeming to make no sense. While it borrows elements from walking sims and stealth games, there’s nothing like Death Stranding, and so it’s hard to calibrate your expectations accordingly.

It really wasn’t until the end of the game that I felt I finally understood what director Hideo Kojima and his team were going for. And with all of that out of the way, playing the sequel was a more rewarding experience.

Death Stranding 2: On the Beach is a direct follow-up. You once again control Sam (played by Norman Reedus), who now is living in hiding with his adopted child, Lou, after previously connecting all of America to an internet-like network by walking across the entire country. But it’s not long before his life of domestic bliss is interrupted. At the request of Fragile (Léa Seydoux), Sam agrees to …

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