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Destiny 2 desperately needed a win in the wake of The Edge of Fate‘s release. Yet, one of the expansion’s biggest systems is, in fact, bugged, Bungie confirmed today—and not in the fun, map-nuking way.

Marketing for The Edge of Fate‘s stat overhaul promised it would take 70 stat points on a given attribute to reach an equivalent regeneration before the expansion. Anything above that cutoff would regenerate more quickly than before the expansion, while anything below it would feel slower.

A Guardian shoots at a pack of Vex enemies.
At least my Weapons build still works, probably. Image via Bungie

Last week, however, community member engineeeeer7 uncovered that reaching 70 would still not give the promised amount of ability regeneration, resulting in a worse result than pre-update levels. Bungie confirmed those findings through social media today, another of its growing list of apologies.

All ability stats—Grenade, Melee, Super, and Class—are recharging slower than previously shown, according to the studio. The current Edge of Fate threshold isn’t 70 points, as shown before, but instead 85. Bungie plans to change it to 70 “in an upcoming patch.”

While the issues appear in the live build of Edge of Fate, engineeeeer7 acknowledges the preview builds shown in content creator videos had the cutoff close to the intended values.

This isn’t the first time the community has exposed fundamental mistakes in Destiny 2‘s game logic. While farming for the Vesper’s Host grenade launcher late last year, fans uncovered the “random” perk weighting wasn’t fully random and some combinations were more common than others. The incident, called “Weightgate,” led Bungie to publish a detailed blog post into why it happened.

The impactful stat glitch is another in a long line of bugs, decisions, and general misfortune plaguing Destiny 2 just after its expansion launch last week. The Edge of Fate had the worst documented Steam player count of any recent expansion, while the race for World First in the Desert Perpetual raid was also uncommonly difficult due to—you guessed it—a potential bug.

Destiny 2 The Desert Perpetual
The latest raid race was among its most controversial ones. Image via Bungie

The overhauled power grind system is also causing considerable friction among its existing, dwindling fan base, since you must farm power levels before you can go for higher-tier gear. When a favorable grinding method appeared, Bungie rapidly shot it in the back of the head, much to the community’s disappointment. Even minor decisions, such as desaturating the World tab, felt unnecessary and rightfully fell flat with the community (though Bungie has, once again, apologized and promised to fix it).

Though Edge of Fate was already facing general disinterest from large parts of a player base ahead of launch, the considerable bugs and ill-received system changes are eroding the goodwill and disposition an embattled Bungie needs from its players. The studio is communicating and apologizing, with a litany of mea culpa posts on social media, but that’s hardly a new story for Destiny 2—and rebuilding trust and confidence gets harder every day.

The post Destiny 2’s ability regen isn’t supposed to be this bad, Bungie says appeared first on Destructoid.

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