The creation of Donkey Kong Bananza started with destruction.

“What we were really going for was this gameplay experience that comes from destruction,” Bananza director Kazuya Takahashi says in an interview with The Verge. From that simple premise, Bananza‘s creators have built an entire game about breaking stuff.

Bananza is the second major Switch 2 exclusive from Nintendo, and it’s made by the same developers that worked on Super Mario Odyssey, one of the games that came out during the launch window of the original Switch. According to the developers on Bananza, Donkey Kong’s appetite for destruction didn’t start with his beloved banana …

Read the full story at The Verge.

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